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(+1)

Awesome!!  I still play the original version of this from time to time, and it DESPERATELY needs a better control scheme.

(+1)

An amazing remake, it captures the awe and fun of the original while making the game easier to play for a modern audience (especially the modernized controls and fps). I loved exploring and fighting new enemies, I'm sad it had to end where it did. Whatever stuff you do next I'm excited to see and thanks a bunch for making this remake. 

I've now played this remake all the way through five times within only a week ;-v-. Thank you so much for making a modernized version of the beginning of the game, I'm still trying to get used to a first-person game with the wacky 1995 controls King's Field has so I haven't gotten terribly far in the original game itself (same story with Ultima Underworld actually, old first person games no matter the platform seem to have control wackiness).

Some small notes: 

  • There is no ability to unequip items or spells (unlike the original)
  • Saves are seemingly ordered randomly rather than based on when the save was made or last saved upon
  • The quick button item will change to the flask even if you have set it to something else like the pirate's map (which I noticed while looking around to make sure I'd found everything)
  • This may be a me-thing but the poison feels inconsequential, it doesn't last long enough to damage you enough to create the desire to use an antidote and doesn't do enough damage within that time to make you need to use a herb or flask (this may be moreso the fact that the newer controls make the game easier in general)
  • I once got stuck in a wall in the cave that has two skeles (I don't remember which exactly but it has a little alcove) it was a rough wall so I assume it was that I got stuck below on of the triangles (I'm not sure the collision implementation here) it's not a big deal and I don't know how to recreate it, it was more amusing than anything

Even with those small issues, I love the controls and feel of this remake. I will certainly be replaying this remake numerous times more before I can get used to the controls and feel of the original game. I'll put up with my computer revving up hard with the CPU usage of the Unreal engine ;v-v.

Much love~

(+2)

You’ve warmed my heart. Thank you so much for the feedback!

With this demo, I’ve made a big step in learning game development. I’m increasingly realizing that I still need to gain more experience. Right now, I’m working on a new project with a team. We’ve made some progress already, and the 'foundation' of the game is stronger than what I had in my demo.

So the plan is simple: we successfully (or not) finish the new project, and after that, I’ll most likely start working on a King's Field-like game. With the experience gained, development will be more polished and faster!

(+2)

Amazing demo for a remake of a classic! Sincerely hope you can do the resto of the levels. Would love a full remake with the great graphics and better controls!

Not in the plans for now, but anything is possible. Thank you!

(+1)

Immediately went to grab the knight sword only to be disappointed.  0/10.  Just kidding.  This looks and plays great.  Really manages to update the look and gameplay without compromising the nuance of the original.  Well done!

Thank you!

(+1)

Loved the demo. Never player the old kings filed games except IV and this one is faster, but really enjoyable. Are you using Unreal Engine? If so, everything is blueprint code, some C++ or all is C++?

Everything is done in Blueprints, plus an interface plugin and 3D pathfinding on C++. Overall, it’s pretty cool that I managed to create a project without any programming experience. Glad you liked it! Thanks for playing!

(+1)

Awesome Demo! I wish I could have played the rest of the game! I hope that will happen one day!

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