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Hello! I'm trying to extract the game but I keep getting an Error 0x8096002A: No description available for a bunch of the files in the game. Was just wondering if I was doing something wrong?

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Maybe you should try a different archiver, like WinRAR or something else. Or perhaps it didn't download correctly...

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Doing it with WinRAR worked, thank you!

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Hey first time playing any King's Field game. After attacking if I wait for my attack bar to fully fill will my attack do more dmg than if I attack as soon as I can? Thx and thx for the remake, wanted to play the game for a long time.

Yes, the orange bar represents the weapon's attack strength. With an empty bar, the weapon hardly deals any damage. Thanks for playing!

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this is cool as H, love seeing the love king's field has been getting lately. I'll definitely be keeping an eye on your future projects!

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Sorry I'm a bit confused, is this going to be a full remake in the future or are you only remaking a portion of the game? I'd absolutely love to play a full game of this. Would even donate if need be to get it done.

Also this demo is REALLY great. I love the little touches like enemies having new animations and moving legs. So cool. if there were a few tiny things I could change, it'd be nice to have the weapon and magic bars be optionally at the bottom middle of the screen or so, it's easier on the eyes than having to look up to the left every time to see if your weapon is charged. Also I think it's a bit dark in areas where it doesn't need to be, just needs a bit of work on having better lighting in areas.

Very good work though, awesome demo.

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Thank you very much! We are currently in the middle of a "marketing campaign," the outcome of which will determine whether to finish this project or move on to another. I talk about it in more detail in this video:

So yes, you can support it in two ways)

In any case, I will continue making similar projects. I'm glad you enjoyed the demo. Thank you for your feedback and for playing!

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The game of my childhood... What a pleasure to play keyboard mouse... You have done a remarkable job. bravo

Thank you!

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Very excited to see more of this. My main problem with the original title was the camera controls. this remake completely fixes that issue.

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Good Game i need more :D

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i seen lobosjr was streaming this demo he really loved it is impressed with your work

I also watched his entire stream. Great playthrough!

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Saw SpaceYeen play this on Twitch. He loves the King's Field games. You're doing a great job with this and would love to see more!

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Watched someone play this remake recently and holy heckie it looks so good! And yeah like bravecat mentioned, it's SpaceYeen at Twitch who I found out that this project existed at all from. Honestly would love to see this thing finished, you're doing an awesome job so far!

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Great! I'm glad you found out about the project. Thanks to the streamer and everyone who shared it with him!

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just so you know, https://www.twitch.tv/spaceyeen is streaming the demo right now for a few hundred viewers! we're huge fans of king's field on his channel, so we're ecstatic about the work you've done so far. thanks for taking on this project!

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Thanks a lot! I hope we all get our remake/remaster or a full-fledged new part of King's Field!

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i really want you to continue development on this if i can support you some how let me know

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You can support by telling suitable YouTubers/streamers about the demo. Or donate on Patreon. All links are on the YouTube channel and in the video description (also in Discord) Thank you very much for the walkthrough and support!
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I never had the chance to play KIng's Field before, so this would be an amazing chance to play this classic! Much love and appreciation for the developers! <3

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Thank you <З

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One issue seems to be the fish aggression on the shore. Unless of course if the more aggressive fish was made by design. The fish literally jump out of the water on the shoreline and squirm around when attempting to reach the player. This may be a result of the overall more aggressive monsters nature this remake has over the original design.

Yes) Everything is complicated with fish. I have remade it many times and will redo it again if it is decided to continue development.

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This looks excellent! The right kind of remake, looking forward to seeing more if you manage to find a way

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Thank you!

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I've played KFII on PS at day one and loved it instantly. Your remake feels exactly like the original and plays even better. Outstanding work, thanks so much for this! Is there a possibility that this will be on macOS one day? ;D

With Unreal engine this is quite possible) Thank you!
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I want to download and play this, but want to know one thing, as this is a demo, will it be completed to a full game?

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I have a YouTube channel where I released a video about this. In general, in three weeks it will become clear whether the project will be continued or whether I should move on to other projects.

In any case, the demo differs in playthrough from the potential full game)

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Honestly, I think I would really like to see your own original game with the work you did here. It would be amazing, since you clearly have a passion for what From did with dungeon crawling years past.

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This will definitely be the case in the future) I learned a lot from this project)

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Looking forward to it, even if it has nothing to do with From.

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This is absolutely incredible. It looks good while keeping a good part of the original game intact. And it proves that King's Field can play faster while maintaining its identity and still feel like KF.

I do feel like some of the enemies are way more agressive than they needed to be, even considering that now we have all the turn speed we wish. 

Nothing that can't be tweaked, anyways.

I like all the little things you added to make the game more interesting. Can't wait to see what you may end up making for the rest of the game! ^^

I also hope that the project will be completed! There really are a lot of things that need to be fixed. Balance is one of the main things. Thanks for playing!)
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LOVED IT!!! Awesome job bringing KF2 into the modern era. Would absolutely love to see the work continue. Congrats on the success!!!

Thank you very much!!! I also hope for a continuation) One way or another, I will continue to make similar games!
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love it but i cannot save...any help...i found the savespot and it tells me that it saves...but it doesnt work...thanks...

If you have saves:

1) go to Windows > KingsField > Saved > SaveGames
2) Copy you saves ( Exept NumberOfSlots and SimplySettings)

3) Delete "Save" folder of game folder.

4) Run and close game

5) Paste you saves to Windows > KingsField > Saved > SaveGames

6) Try loading into the game through your save (the name of the save in the game may be different, you will need to re-save to fix this)

Thank you!

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This is so absolutely amazing, I've been hoping for a remake like this ever since i found the original and (no offense) its terrible controls lol. I wanna see this remake in full now and I hope it all goes well for this dev <3

Thank you! <З

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It was always hard trying to play the original games because of controls and performance. I'm excited to see where this goes so I can finally give king's field a proper go

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Extremely cool project, I love all the new animations! Really hope you continue to work on it, or make something new in the style of King's Field. Not nearly enough dungeon crawlers in this style out there.

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In any case, I will continue to make similar games) One day we will get our "King's field Remake"! Thank you!
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Cannot thank you enough for this project. Simply amazing work. There is a magic in this game that not many seek out or give a chance to fully enjoy. Hopefully your project changes that.

Thank you for your interest! I hope the project will be completed)

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🔥🔥🔥

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Amazing Demo. I hope you keep up the good work.

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I was so sad the game ended and yet I enjoyed it so much. I haven't had this much fun in a long time, even for a full game. I really hope this gets finished at some point. Good luck to all your endeavours, whether this one or another. 

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Thanks a lot! Glad you liked it. The fate of this project has not yet been decided. I publish all the news on the YouTube channel. But in any case, I will continue to make games. And one day we'll all get a "Kings Field remake"

thx for these piece of memory. Same feeling as the original.

Thank you for your interest!)

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This game could totally works with software Lumen.

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What about King's Field 1? :)

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Who knows) If you are not familiar with the series - part 1 was released only in Japan. And the sequel was presented as 1 in US. Good game, though
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You can find the english patched ps1 disk on cdromance.
You need Duckstation (ps1 emulator) to play.

An excellent and very faithful remake of King's Field 2, looking forward to playing the completed version!

Thank you!

Very good demo but i would like to see Lumen, i believe raytracing GI and Reflections can look good regardless what it is in, especially if it replaces the god awful SSAO or i guess in Ue5 it's DFAO with SSAO? Either way, i think you should try experimenting with HW Lumen, software lumen is just   useless and defeats the very purpose of Ray tracing

I didn’t add it because on my PC the lumen greatly reduces fps - up to 3. It would be cool to make it an option. Perhaps this will appear in the future. Thank you!

It could be the Ue5 path tracer that renders the scene with obscene amounts of rays that give it 3fps, but I suppose it also could be Lumen since for Software Lumen it is recommended to have 1070 (or Rx 5500xt they don't say it in the manual, but I assume it is the minimum) and higher

It looks like it. I have a gtx 1060 with 3gb video memory
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Well it not really 1060 problem more the 3 gigs problem, oof it was rough even back when it came out i immediately realized i made a big mistake buying but also it kinda got me looking more into PC hardware so i suppose you lose some you win some 

Thanks for creating this experience, here I'm hoping for a full remake! This was pretty awesome to play, as a fan of the original KF2. Very well done! Ultrawide is working perfectly, and system menus are as faithful for a PC port as it could be =D

What can be improved?

  • Loopable BGM: Since you're using UE5, with a "Metasound Source" object, you can create inside that asset a Wave Player that uses the game's music and tell when the loop should start and its duration. This will improve the experience a lot!
  • GameOver handling, just like the original game:
    • Use your last save and "Continue".
    • If doesn't exist, just "Start the game" again.
  • Loading Screen, to be the transition to in-game less jarring:
    • When the option is selected, use a visual + audio fade.
    • If you want, as an extra, insert the 2D animation where the protag uses the Moonlight sword (same as og game).
  • Avoid using multiple menus at the same time! Try pausing next to a save point/NPC/etc., then press E; you'll see what I'm talking about.
  • Some little objects are hard to grab, maybe make the hitbox a little bigger?
  • Fighting enemies on the stairs, while being higher than them, is a pain right now.

Also, as a QoL feature, maybe autograb the money on the floor, but that's more optional.

As I said, many thanks again and be proud of what you have achieved right now!!!

Thank you very much for the feedback! Indeed, most of these improvements will likely be made in future patches. I’m also waiting on the discord server, where all the information and reviews are collected, so that everything is more structured)
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What a magnificent experience this was! Let me tell you that although it took me about three hours to complete this demo, it was a wonderful ride. I've played King's Field  so many times and yet this felt so fresh to me. I loved every second. The intelligent enemies quick to punish my attempts at cheesing them. The gorgeous scenery keeping me at awe. This developer truly brought out the essence of this game for what it was truly meant to be. I can't express how much joy this game has brought me today. I'm 42 years old and I felt like I was back in my teenage years while in this world. Thank You!! 

Thank you very much! This is extremely pleasant. I'm glad that the project was able to please you! It’s for this reason, to share my emotions (as well as prove what I can do) from the project that I did it in the first place) I hope the project will be completed.
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I was really surprised by this project! Watching the trailer, I was scared that it would be way easier thanks to the freedom of physical movement and mouse movement, but you actually made the enemies turn faster and have more health! I love that. I love the fact you went out of your way to still make it balanced. This is looking, really, really good. It's so faithful. And dare I say it might even become a replacement, a new way for people that want to get into the series to play the original.
Keep working on it. You are so talented.

Thank you very much! I hope I can please the players. I would really like to make a full version. And then the first and third parts!)

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Hello, I am from the Devil Spire Discord server, I just wish to warn you that the discord invite on this page leads to the Devil Spire Discord and not the one for your game. The portal will not close, please help.

Thank you very much! Changed the link. What about the portal, what are you talking about?
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Many confused people were appering in the Devil Spire Discord, so it was like a portal

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Ahh, now I understand) Damn, I couldn’t make a mistake, as always!
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What is the current length of it?

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Only the first location is available, but the demo can be played to its logical conclusion. If you're asking about the playtime, it's about 1.5 hour.

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Omg this is amazing, i love Kf2 and this is a dream come true!!!

For now, it's just a demo. However, I hope it keeps you engaged for a couple of hours. Thank you!)

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Ohh thought it was the full game haha, I was wondering why the save station didnt have the warping pedestal


I played a little bit and noted how thw squids are a bit too aggressive and hard to fight

Maybe their attack speed and range should be a bit lowered, and the plants poision cloud has too much range!! It's impossible to avoid it in the rooms where you fight them

i found it super fun and I like the faster but faithful  combat with some shadown tower abyss sprinkled in.

Hopefully you'll add in game binding customization because I usually play with L2 acrivate/run, r2 attack, L1 magic and R1 menu!


I like how the game looks too, even if the old ps1 art clashes a bit with the modern effects like light refraction and shiny surfaces on the slimes

Otherwise it's an incredibile project i can't wait to see and play more!!!!

Thanks for your feedback! I wrote down a wish regarding the layout of the gamepad and the speed of enemies. If you have any other requests, I invite you to the server on discord) There are reports about bugs, etc.
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Thanks you so much!

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Thank you for interest

Viewing most recent comments 7 to 46 of 46 · Previous page · First page